• cynar@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      I’ll take compatible.

      Most people game on windows. It’s monolithic nature also means that they will mostly encounter the same bugs.

      Linux has a wider base of functionality. A bug might only show up on Debian, not Ubuntu.

      End result, they spend 60% of their effort solving bugs, for 2% of their base. That’s not cost viable.

      Compatibility means they just have to focus on 1 base of code. All we ask is that they don’t actively break the compatibility. This is far less effort, and a lot easier to sell to the bean counters.

      Once Linux has a decent share, we can work on better universal standards. We likely need at least 10% to even get a chance there.

    • thelittleblackbird@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      Ummmm sure?

      I don’t want to start that extremely old flame war of native VS jit code but…

      Proton is not an emulation, it is a translation to native code, and while it has some drawbacks (more memory usage, more time at start up to compile things) it can unlocks a lot of potential when the hw support new capabilities, this is the reason that some dx10 games run faster on Linux…