• db0@lemmy.dbzer0.com
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    2 days ago

    In game AI can be pretty sophisticated even without the addition of neural nets which could be OK with determining strategy based on player action, but really isn’t going to be good for the entire control.

    Given that it has been the weak point in almost all 4x games in the past 30 years, I’d be happy if they give anything novel a try

    • Naia@lemmy.blahaj.zone
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      23 hours ago

      I could see a way for it to work, but this tech certainly isn’t it and you’d need to balance the size of the model for memory use and performance.