Handing online servers over to consumers could carry commercial or legal risks, she said, in addition to safety concerns due to the removal of official company moderation.

  • Hond@piefed.social
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    2 months ago

    Most of the responses of the ministers(?) covered in the article seem to be pretty solid.

    But then:

    Responding to the arguments, the government’s representative, minister for sport, tourism, civil society and youth, Stephanie Peacock MP, acknowledged consumer sentiment behind Stop Killing Games, but suggested there were no plans to amend UK law around the issue.

    “The Government recognises the strength of feeling behind the campaign that led to the debate,” she said. “The petition attracted nearly 190,000 signatures. Similar campaigns, including a European Citizens’ Initiative, reached over a million signatures. There has been significant interest across the world.”

    She continued: “At the same time, the Government also recognises the concerns from the video gaming industry about some of the campaign’s asks. Online video games are often dynamic, interactive services—not static products—and maintaining online services requires substantial investment over years or even decades.”

    Peacock claimed that because modern video games were complex to develop and maintain, implementing plans for games after support had ended could be “extremely challenging” for companies and risk creating “harmful unintended consequences” for players.

    Handing online servers over to consumers could carry commercial or legal risks, she said, in addition to safety concerns due to the removal of official company moderation.

    On the subject of ownership, Peacock claimed that video games being licensed to consumers, rather than sold, was not a new phenomenon, and that “in the 1980s, tearing the wrapping on a box to a games cartridge was the way that gamers agreed to licensing terms.”

    “Licensing video games is not, as some have suggested, a new and unfair business practice,” she claimed.

    Yeah, full on corpo spin. Fuck her.

    • dellish@lemmy.world
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      2 months ago

      Handing online servers over to consumers…

      Correct me if I’m wrong, but is Stop Killing Games specifically against this? This sounds like some Pirate Software bullshit. My understanding is we want the tools to host our own servers if the parent company decides to take theirs offline.

      • sugar_in_your_tea@sh.itjust.works
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        2 months ago

        SKG doesn’t specify how companies need to solve the problem, only that games need to continue to function after the company stops supporting them.

        For some games (e.g. Assassin’s Creed), that could be as simple as disabling the online aspect and having a graceful fallback. For others, that could mean letting people self-host it. Or they can provide documentation for the server API and let the community build their own server. Or they can move it to a P2P connection.

        Game companies have options. All SKG says is that if I’ve purchased something, I should be able to keep using it after support ends.

        • Holytimes@sh.itjust.works
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          2 months ago

          Hell just allowing people to build their own emulators of the server could be plenty.

          Look to games like ragnarok online. While currently active, if and when it sunsets. All that would be required is the company not sueing the tits off people for running the game locally on a homebrewed server.

          There’s an entire offline version of an mmo made from scratch!

          Much of the time the biggest limitation is the legal ramifications of preserving the game after it’s sunset. Many companies just need to not do anything at all and they would be perfectly fine. But instead they choose to sue and litigate those who attempt to keep the games going.

          They need not build it for us to come. They simply need to allow us to come on our own.